Terms.
Effective October 21, 2026.
These terms cover this site and the games on it, starting with Fear Frontier. The site and the games are run by Infinite Bliss Forever ("we", "us"). By playing, making an account or buying credits, you agree to them. Questions go to support@quantumshepherd.com.
Your account.
- You can play without an account. You need one to buy or spend credits.
- One account works in every one of our games. It belongs to your email address, and you sign in with a 6-digit code we email to you. Anyone who can read your email can sign in as you, so keep it safe.
- If you buy credits without signing in, the email you give at checkout becomes the account's email. The credits wait there until someone signs in to that email with a code.
- Every account has a public handle, which starts out made up for you. Once your email is confirmed you can change it twice in any 30 days. A handle starts with a letter and has 3 to 20 letters, numbers or underscores. We refuse handles that are taken, offensive, or that pretend to be us or someone else, and we may change a handle that breaks these terms.
- You must be at least 13 to buy credits, and if you are under 18 you need a parent's or guardian's permission.
What Fear Frontier is.
Fear Frontier is a horror game. Its pictures and words are meant to frighten, in the range of mainstream horror films: demons, hauntings, killers, monsters and psychological terror. It is not for everyone.
Some pictures are marked 18+. The first one you meet is blurred, and you choose once whether to show or hide them; you can change that choice in Profile. If fear stops feeling like a game, step away. Resources. in the game lists places to talk to someone.
Credits.
- Credits are value in our games, counted in US dollars. $1.00 of credits buys $1.00 of things in our games.
- You buy them in top-ups of whole dollars, from $5 to $500. Where tax applies, it is included in the price.
- Credits never expire. They are shared by all our games through your one account. What you buy with them stays in the game you bought it in.
- Credits have no cash value. They can't be exchanged for money, sold, or moved to another account, except as a refund under these terms or where the law requires.
- If a payment is refunded or reversed, the credits it bought are taken back. If they were already spent, your balance can go below zero until you top up again.
Paying.
Credits are sold to you by Stripe, as the merchant of record, through Stripe Managed Payments. You may pay with Link, Stripe's way of saving payment details. Stripe's own terms apply to the payment. Stripe takes the payment, sends your receipt, handles any tax, and answers questions about the charge; you can also find your order at link.com. Everything about the games, the credits and what they buy is ours to answer for.
What credits buy in Fear Frontier.
- A discovery: $0.20. A new fear, painted for you.
- Creating a hole: $4.00. Your words become a hole of twenty new fears, $0.20 each.
- If a painting fails, the credits come back to you on their own. A failed discovery is refunded in full. When you create a hole, each fear that fails is refunded at $0.20, and if fewer than four are painted, the whole $4.00 comes back.
- Prices can change. You pay the price shown when you buy.
Refunds of money.
If something went wrong with a payment, write to support@quantumshepherd.com from the email you paid with, and tell us the date and the amount. We refund a payment made in error, and wherever the law where you live gives you the right to a refund. The money goes back to the way you paid, and the credits it bought are taken back.
What you make.
- When you create a hole, the words you write are checked against the rules below before you are charged. Words that break them are refused.
- Your words are not shown to other players. The fears made from them are: they become a public part of the game, seen and shared by other players, credited to your handle. Fears you discover are credited to your handle the same way. Credits can appear on pictures players share.
- You keep whatever rights you have in your words. You give us a worldwide, non-exclusive, royalty-free, permanent licence to use, copy, change, show and share your words and the fears made from them, in our games and in showing our games to others, and to let other players see and share them. You confirm your words are yours to give.
Rules.
What you write, and your handle, must not include:
- real, identifiable people;
- anything sexual;
- children in danger;
- self-harm or suicide;
- cruelty to animals;
- gore;
- hate or harassment of anyone;
- personal details, links, email addresses or handles;
- anything unlawful, or that you don't have the right to use.
Don't use bots or scripts to play, get around our limits, exploit bugs, or interfere with the games or other players. If you find a bug, tell us.
We may remove anything that breaks these rules. Credits spent on something removed for breaking them are not refunded.
Ending.
You can stop playing at any time, and ask us to delete your account by writing to support@quantumshepherd.com. We may suspend or close an account that breaks these terms. If we close an account that hasn't, or stop running a game, we will tell you first. Credits are not refunded when an account is closed or a game stops running.
The games as they are.
We work to keep the games running, but they are offered as they are and as available. We may change, pause or end features or games. As far as the law allows, we make no promises beyond what these terms say.
As far as the law allows, we are not responsible for indirect losses, and our total responsibility to you is limited to the greater of what you paid for credits in the 12 months before the claim, or $50. Nothing here limits responsibility that the law does not allow to be limited, or takes away rights you have as a consumer where you live.
Changes.
We may change these terms. The new version goes up here with a new date. If a change matters, we tell you in the game or by email before it takes effect.
Law.
These terms are governed by the laws of the State of Delaware, and disputes go to the courts of Delaware. If you are a consumer, you also keep the protection of the laws, and the courts, of the place you live.
Contact.
Infinite Bliss Forever. support@quantumshepherd.com.
